Competition Entries: All

_feralC_ (Twitter fiction)
by Mez Breeze
Description: _feralC_ was created in 2010 using Twitter as its principle story-telling medium. The _feralC_ story developed in real-time, shaped by participating audience members, as the 5 primary chars (characters) chatted and interacted through their tweet dialogues. The story unfolded via live Sessions where both primary chars and secondary chars (see below) engaged with each other. Further description and instructions on the site.
Click here for _feralC_.
280 Stops (interactive fiction)
by Paradise Circus
Description: A novella for the Internet about the 11 bus, collectively written by Paradise Circus which for this exercise was: Jon Bounds; Jon Hickman; Adam Juniper; Leonardo Morgado; Danny Smith; Ben Waddington; Benji Whitehouse; Who?
Click here for 280 Stops.
500 Apocalypses (interactive fiction)
by Phantom Williams
Description: 500 Apocalypses is a web-based collection of linked flash fictions. Each of its five hundred stories, according to the concept of the project, is an entry from a mysterious and little-understood document cataloguing the collapse of civilizations on far-flung planets from throughout the universe. The collection is presented in HTML as a ‘digital memorial garden,’ an interactive space constructed in memory of these lost worlds. Users are invited to explore at their own pace, and, if desired, to contribute their own writing and artwork to the project. Neither a game nor a traditional piece of interactive fiction, 500 Apocalypses aspires only to create a meditative, web-based literary experience.
Click here for 500 Apocalypses.
A Time of Tungsten (Twine game)
by Devin Raposo
Description: Because this game has many sounds and can be played online, it downloads many sounds from my website. As a result, there will be a ~minute or so-long loading time. This is normal – it is loading all the audio upfront for a seamless experience. If you prefer, you can download an offline version of the game which includes all the sounds in a zip file from the game’s page. The .ogg version available there, while a smaller filesize, is not compatible with Internet Explorer, so you will have to download the larger .mp3 version if you wish to play it in in that browser. You may have trouble playing this game with the Microsoft Edge browser – if you do, Chrome and Firefox work 100% of the time, and Internet Explorer seems to work well most of the time. Thank you for your understanding.
Click here to download A Time of Tungsten. To play, simply run ‘index.html’.
All the Delicate Duplicates (narrative game)
by Mez Breeze Design & Dreaming Methods
Description: The Back[and Forth]Story consists of memory fragments told mostly by a computer engineer named John. These fragments describe John’s relationship with his daughter Charlotte, and how the memories of John’s enigmatic relative Mo skews both their perceptions and eventually, their lives.

These All The Delicate Duplicates Back[and Forth]Story fragments are arranged randomly as well as non-chronologically: select according to your whim. There are three hidden story fragments that you can see only as empty ebony squares at the start of your fragmented reading journey. These fragments will be revealed after you click on (ie read) all other fragments.

Click here for All the Delicate Duplicates.
Ariadne in Aeaea (interactive fiction)
by Victor Ojuel
Description: The zip file includes both the “Ariadne in Aeaea” .gblorb file (the game itself) as well as the Glulxe installer (the interpreter that needs to be installed and from which the .gblorb file can be opened in order to play the game).
Click here to download Ariadne in Aeaea.
Astra Inclinant (Twine game)
by Kaitlyn Ensley
Description: A hypertext digital fiction built with Twine. Turn your sound on.
Click here to download Astra Inclinant. Play the downloaded html file in your browser.
Bad Influences: A Blog Fiction (blog fiction)
by Emma Pooka
Description: The website above explains the reading/access options. Internet access as needed as the work is only available online. It is spread over four blogs, all linked from the main site.
Click here for Bad Influences: A Blog Fiction.
Cactus Blue Motel (Twine game)
by Astrid Dalmady
Description: An interactive fiction built using Twine.
Click here for Cactus Blue Motel.
Cape (interactive fiction)
by Bruno Dias
Description: A novella-length, interactive, science fiction/superhero story.
Click here for Cape.
Cartomancy (DF genre)
by F. J. Bergmann
Description: An interactive tarot card reading.
Click here to download all versions of Cartomancy. The html file can be opened in your browser.
Chaos at Visual Chaos (net art story)
by Jody Zellen
Description: A browser-based story integrating image, drawings, and text.
Click here for Chaos at Visual Chaos.
Chapter One (hyperfiction)
by Michel Ge
Description: This is a novel of layers. It is not meant to be read top to bottom, start to finish. It is meant to be read inwards.
Click here for Chapter One.
Click Here: A Game of Choices (Twine game)
by Reed Hinckley-Barnes
Description: A Twine game about choice and games.
Click here to download Click Here: A Game of Choices. Play the html file in your browser.
Cultural Malaise Diagnostic Survey (interactive fiction)
by F. J. Bergmann
Description: This is an ostensible diagnostic survey for entertainment purposes.
Click here to download Cultural Malaise Diagnostic Survey. Also available online here.
Detectiveland (interactive fiction)
by Robin Johnson
Description: This is an interactive fiction game made using a new Javascript engine that creates the feel of a parser game but with a keyboardless, tablet-friendly (and newcomer-friendly) interface. Includes sound.
Click here to download Detectiveland. Play the html file in your browser.
Dirty Laundry: an interlacing of images and text (iPad app)
by two.5
Description: An internet-based digital book comprising of 12 short stories written to illustrate and accompany 12 photographic triptychs.
Click here for Dirty Laundry: an interlacing of images and text.
DO IT (mobile app)
by Serge Bouchardon, Siyu Zhang, Xuhao Lin, Romaric Delahaie, Rebecca Fribourg, Raphaël Kovacic
Description: DO IT, an interactive narrative, is an app. for smartphones and tablets (both for Android and iOS). DO IT offers four interactive experiences: adapt, rock, light up and forget. Each scene comes as an answer to contemporary injunctions: being flexible, dynamic, finding one’s way, forgetting in order to move forward…You will have to shake words – more or less strongly – in the Rock scene, or to use the gyroscope in the Light up scene. The app is available for free on Google Play and the App Store. Demo; presentation.
Click for the Android version or the iOS version of DO IT.
Escape to Princess (Twine game)
by Hazel Gold
Description: An alternative portal fantasy for adults.
Click here for Escape to Princess.
Flight NZ001 (Twine game)
by Tanyel Gumushan & Yasemin Gumushan
Description: The odds of a plane crash is 1 in every 1.2 million flights. Over 100,000 flights land safely every day. 1,400 flights take off and land from Heathrow Airport a day, that’s one every 45 seconds. You’re on the unlucky one. Flight NZ001 from Heathrow to New Zealand has crashed, and you were on it. The odds of being killed in a plane crash is 1 in 4.7 million. You weren’t one of them.
Click here for Flight NZ001.
Four Sittings in a Sinking House (hyperfiction)
by Bruno Dias
Description: A short interactive horror story. Runs best on modern desktop browsers (preferably Chrome).
Click here for Four Sittings in a Sinking House.
Frritt-Flacc, by Jules Verne (mobile app)
by StoryMax
Description: Frritt-Flacc is a short story by Jules Verne retold to kids with animations, sound effects, and interactivity aimed to trigger reflection about humanitarian challenges of our time. This app is available for free in English, Spanish and Portuguese, and can be downloaded to smartphones and tablets, iOS and Android. There is a short story by Jules Verne and three suggested activities developed by experienced teachers and scientists: one on reflection, a scientific experiment and an exercise of social action – all of it about the United Nations SDGs.
Click for the Android version or the iOS version of Frritt-Flacc, by Jules Verne.
Gender Bender (Twine game)
by Nona Wyld
Description: A game where you play a character who is exploring their gender identity and dealing with everyday life. This is to raise awareness of the non binary genders.
Click here for Gender Bender.
H.E.LLC (interactive fiction)
by Lynda Clark
Description: A multiple-choice interactive fiction.
Click here for H.E.LLC.
Hana Feels (Twine game)
by Gavin Inglis
Description: An interactive story about a girl named Hana. She will talk to several different people during the story, and you can sometimes choose what they say to her. What people say will make a difference to what Hana feels, and how she behaves. The story can end in three different ways.
Click here for Hana Feels.
Hippo on Elm Street (interactive fiction)
by Adri
Description: “Baby, it’s cold outside. All you want to do is snuggle up in a warm sock and take a nap. But something seems to be going on in the house, and you’re determined to find out what it is. This game is based in the world of the House Hippo, a PSA by the Concerned Children’s Advertisers.
Click here to download Hippo on Elm Street. Play the html file in your browser.
Home: an exploration (Twine game)
by Martin Locock
Description: A hypertext built using Twine, on the subject of “home”.
Click here for Home: an exploration.
Hotel (hyperfiction)
by Krishan Coupland
Description: A collection of hypertext short stories based around a hotel. Each room is occupied by a different guest with a different story. Explore using the floor plan.
Click here for Hotel.
How To Rob A Bank (parts 1 & 2) (hyperfiction)
by Alan Bigelow
Description: “How To Rob A Bank is a serial novel and ongoing series. A link at the end of Part 1 will lead you to Part 2. Built with HTML5 and playable on desktop, laptop, and portable devices.
Click here for How To Rob A Bank: Part 1 & Part 2).
I am ready (hyperfiction)
by Natasha Boskic
Description: A hyperfiction created with image and text.
Click here for I am ready.
Inanimate Alice: Perpetual Nomads Part 1: “Sand + Smudges” (digital novella & VR fiction)
by Mez Breeze Design + Bradfield Narrative Designs
Description: Dynamic text which contains interactive clickable regions (underlined) that expand and reveal additional narrative. 360 photo pop-outs where a reader is able to explore a non-VR rendering of elements from the accompanying Virtual Reality Protoype Demo. An original music score and video pop-outs presented as interactive “on-click” components. A 3D immersive/VR Prototype designed to accompany Part One and has been made available to experience through a desktop PC and/or an Oculus Rift Virtual Reality Headset.
Click here for the digital novella or the VR prototype of Inanimate Alice: Perpetual Nomads Part 1: “Sand + Smudges”.
Its You (hypertext)
by N.I.R.F.I.D
Description: Its You is a story told through short extracts which aim for you to find all the hints and discover who the monster is.
Click here to download Its You.
Laid Off from the Synesthesia Factory (interactive fiction)
by Katherine Morayati
Description: A work of interactive fiction, inspired by parser-based storytelling experiments such as Andrew Plotkin’s “The Space Under the Window” and recent experiments in fragmentary static fiction such as Jennifer Egan’s “Black Box,” Jenny Offill’s “Dept. of Speculation” and Mary Robison’s “Why Did I Ever.”
Click here for Laid Off from the Synesthesia Factory.
Loss of Grasp (Flash fiction)
by Serge Bouchardon, Vincent Volckaert
Description: An online digital creation about the notions of grasp and control. Under which circumstances do we feel we have a grip on our life or not? Six scenes feature a character who is losing grasp. At the same time, this play on grasp and loss of grasp mirrors the reader’s experience of an interactive digital work. The piece requires headphones (or loudspeakers) and a webcam (for the fifth scene). The interaction with the piece lasts about 10 minutes.
Click here for Loss of Grasp.
LossLit Digital Literature Project (Twitter project)
by Aki Schilz and Kit Caless
Description: A monthly Twitter writeclub invites creative, original, tweet-length responses to ‘loss’ and attracts hundreds of contributions, trending in the UK each month. Curated highlights from the writeclub are Storified, and in 2015 a magazine was set up for longform pieces to the theme.
Click here for LossLit Digital Literature Project.
Lyreless (hyperfiction)
by Bruno Dias
Description: A surreal, lightly interactive retelling of the Orpheus myth, originally written for Sub-Q magazine. Short.
Click here for Lyreless.
Marble Springs (wiki)
by Deena Larsen
Description: The wiki format embodies the Welsh idea of village as story telling as it is an open format and characters and writers are free to come and go in an homage to lyrical traditions stemming from Dylan Thomas.
Click here for Marble Springs.
Metanoia (interactive fiction)
by Katharina Hendrickx
Description: As the story is partly digital as well as partly analogue, the work includes pictures of the analogue pieces (a suitcase with a coat including different items in the coat pockets). The analogue pieces are not essential to the narrative but serve to compliment the digital story. The USB key is the transition from the analogue to the digital world where the items fit into. Please download and unzip the entire file. Otherwise some elements of the story might get lost. You can find the photos of the analogue pieces in the folder titled ‘Images’ above the Zip file. By clicking on the Metanoia.html link you will be able to access the digital part of the story, which will open in a browser (works best in Safari or Firefox).
Click here for Metanoia.
MetaQuest (Twine game)
by Daniel Cockcroft
Description: A hypertext created in Twine, including sound.
Click here for MetaQuest.
Mirror and Queen (interactive fiction)
by Chandler Groover
Description: Reflections usually last between fifteen and forty minutes. Every reader will encounter different text depending on what they ask about, and in what order. Replays are not necessary for a full experience.
Click here for Mirror and Queen.
New Monuments Golf Club (multimedia)
by The Old Man
Description: Several multimedia stories.
Click here for New Monuments Golf Club.
New Physics (Flash fiction)
by F. J. Bergmann
Description: A story using Flash.
Click here to download New Physics.
please will anyone speak to me (interactive nonfiction)
by Jacqueline Gu
Description: A scrolling hyperstory.
Click here for please will anyone speak to me.
Psychic High School (interactive fiction)
by Dean Hammer, Dean of Psychic High School
Description: An interactive fictional school website.
Click here for Psychic High School.
Recollections: 12 Vignettes from Lashihai (iPad app)
by two.5
Description: Two.5 were invited to China in November-December 2014 for a residency in a Naxi farming village in Lijiang county, Yunnan province. During the residency we wove together found artefacts, images of the landscape, portraiture and biographical accounts to create a texturally rich record of the place in the time that we were there.
Click here for Recollections: 12 Vignettes from Lashihai.
Refugee (interactive fiction)
by Mark Marino
Description: With no home, no recourse to national protection or defense, no clear path forward, citizen zero of the global world is the refugee. In this tale, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. The story of the refugee is a harrowing reality reimagined here in terms of sirens and cyclops, not to make the horrors of war fanciful but to render the tale of the most trivialized and disenfranchized of global citizens in epic terms. In this interactive story, we explore the international crisis of the refugee by placing the reader on a raft leaving Syria and set adrift. Choosing from one of nine iconic positions in the refugee crisis, the reader can explore tales of misfortune while trying to survive. What does it take to survive this existential journey with humanity in tact? How can one negotiate the turbulent waters and the whims of unseen gods and foreign powers in the human tragedy of a proxy war.
Click here for Refugee.
Resting The Alive Things (hyperfiction)
by Kayssie K.
Description: A hyperfiction combining text and animated GIFs. This piece deals with the themes of transiency and involuntary actions. The girl in this piece undergoes challenges that seem to push their way into her mind while making her forget the things that used to be habit for her. Suddenly, little things like breathing and surviving become foreign to her. It is almost as if she needs to remind herself how to live again. As she lays there, watching the night fold onto her numbed by fear and anxiety, she watches as death slide over her.
Click here for Resting The Alive Things.
S.I.R. (Twine game)
by Rebecca Goodine
Description: Playable online at Please make sure wifi is available for offline version as well.
Click here to download S.I.R..
Six hours and a half: an interactive play (messenger play)
by Denis Stolyarov
Description: “The play is based on Telegram messenger platform, it’s a bot which is reachable from your PC/Mac/Linux as well as from Android/IPhone/IPad/WP mobile devices. For more information please visit
Click here for Six hours and a half: an interactive play.
SLUMBER (hyperfiction)
by Benjamin Woodier
Description: An interactive, horror-based, webcomic.
Click here to download SLUMBER. Play the index.html file in your browser.
Switcheroo: Mrs. Wobbles & the Tangerine House, Book 3 (interactive fiction)
by The Marino Family
Description: “Mrs. Wobbles and the Tangerine House: “Switcheroo” Book 3 features a storygame set in a magical foster care home run by a woman who may or may not be a witch. Players guide the foster children through challenges that help the children deal with their sense of loss by taking them on fanciful adventures. More than anything we want the Mrs. Wobbles storygames to help kids develop their love of reading. The first selection from the Mrs. Wobbles stories is designed to offer a touching and humorous tale to middle grade readers (age 7-12), by sparking their imaginations while also tugging at their emotions. These are not 2nd person CYOA. They are 3rd person because we want the kids to get attached to these characters and their struggles. Everything from the look and feel to the prose to the artwork by Brian Gallagher is meant to convey a bookish quality. The point system rewards kids for reading more.
Click here for Switcheroo: Mrs. Wobbles & the Tangerine House, Book 3.
The Abyss (Twine game)
by Devi Acharya
Description: A full-length interactive fiction.
Click here for The Abyss. Also available on Google Play.
The Department of Lost Objects (Twitter fiction)
by Mauricio Montiel Figueiras
Description: A story told in tweets.
Click here for The Department of Lost Objects.
The Matter Realm (ChoiceScript)
by Simon Chanson
Description: A multiple-choice interactive fiction.
Click here for The Matter Realm.
The Narrated City (procedural fiction)
by Gareth Damian Martin
Description: An experimental, procedural narrative that explores cities as fictional objects. Each reading is unique, generated by an underlying cloud structure that mirrors the network and data structures that thread through our own urban spaces. Using this method The Narrated City creates a textual arrangement of overlapping memory, architecture and movement whose gaps provide space for unwritten narratives to flower. In order to see the cover please play on a device connected to the internet. The Narrated City changes on each reading, and can be read for any number of pages.
Click here to download The Narrated City.
The Pickle Index (interactive fiction)
by Sudden Oak
Description: Zloty Kornblatt — clown, instigator, revolutionary — has been arrested, imprisoned, and sentenced to death. Ten days from now he will be executed in some gruesome fashion — unless his dysfunctional gang of circus performers can break him free. You can help!
Click here for The Pickle Index.
The Runes at Uppsala (map-based narrative)
by Cait Powell
Description: Certain experiences and certain traumas can trap us in the past and shape how we experience our current physical world. This project plays with how rooting a story told through poetry in an explicit, visible location changes a reader’s experience of the words they’re reading, and allows me to confront the physical spaces from my past and give myself voice there. “The Runes at Uppsala” is a digital poetry chapbook that explores the relationship between a poem and the physical space that inspires or contextualizes it. It maps a collection of original poetry to the physical locations where the events in the poetry took place and, through the Google Street View API, allows the user to actually explore the physical space while searching the space for poems.
Click here for The Runes at Uppsala.
The Vampire (Twitter fiction)
by Mauricio Montiel Figueiras
Description: A story told in tweets.
Click here for The Vampire.
This Most Desolate Isle (Clickteam Fusion 2.5 Fiction)
by Alan Stewart
Description: ‘This Most Desolate Isle’ is a piece of interactive fiction based upon Shakespeare’s The Tempest. It explores the imagined journey of Ferdinand from the moment he’s washed onto the shores of the magical island to his eventual encounter with Prospero and Miranda. This interactive text challenges you to navigate Ferdinand safely across the island, making decisions which see him placed out of harm’s way. Available for PC only.
Click here to download This Most Desolate Isle.
Untrace (hyperfiction)
by Serge Bouchardon, Clément Routier, Agathe Guillemot, Antoine Aufrechter, Elsa Chaudet, Vincent Volckaert
Description: A short online interactive narrative. The theme of “Untrace” is that of the trace. A character looks both at the traces that he/she comes across in his/her life and at those he/she leaves. The story is an opportunity to play on the digital traces left by the reader, voluntarily and involuntarily (as well as those left by other readers). It depicts the tension between the desire to leave traces and to erase all traces, between the desire to leave something behind and the temptation to disappear leaving nothing and to erase everything. The piece requires a PC with an internet connection, headphones (or loudspeakers) and a webcam. The piece is developed in HTML5/Javascript.
Click here for Untrace.
V. and the Rhododendrons (Twitter fiction)
by Mauricio Montiel Figueiras
Description: A story told in tweets.
Click here for V. and the Rhododendrons.
Væsner (blog fiction)
by Anne Nielsen
Description: The narrative takes form as an on-going blog written – in English and Danish – by the fictive ‘Anne Nielsen’. It has a Twitter account as well: @vaesner.
Click here for Væsner.
Variegated Southlands (interactive narrative)
by Jason Nelson
Description: An interactive Infinitely zooming prose narrative.
Click here for Variegated Southlands.
Ventilator (interactive fiction)
by Peregrine Wade
Description: The heat is stifling, the hotel room is vastly overpriced, and your heart is in pieces. But the worse is yet to come… WARNING: This story contains potentially humorous depictions of Mexican headgear.
Click here for Ventilator.
We Descend, Volume Two (hypertext)
by Bill Bly
Description: An archive of Writings gathered over a span of many generations. An unnamed Scholar comes into possession of this archive of ancient texts, a discovery he hopes will make his career, but instead it destroys him — not, however, before he finds a way to pass them on to us. This second volume of selected Writings from the archive is here rendered into hypertext form using HTML 5 & CSS 3, with the aim of being responsive and accessible to as many different devices as possible, and may be read on any computer, tablet, or phone that can access the internet.
Click here for We Descend, Volume Two.
We Stood On The Bridge / Roeddem ni yn sefyll ar y bont (interactive fiction)
by Geraint Edwards
Description: Available in English or Welsh. A story for two or more people, requiring a smartphone with a QR reader. Also available as a mobile app from the website link.
Click here for We Stood On The Bridge / Roeddem ni yn sefyll ar y bont.